Draw the Guardian Force, Siren, from Tri-Point if you missed drawing her from Elvoret in Dollet. Its only weakness is its deathly fear of Diablos. Go through the courtyard and into the Chapel. The Armory Key can be found lying on the wooden bridge spanning the gap between the Chapel and the Clock Tower. Catoblepas is weak against Earth and Water. Ascend the spiraling staircase in the Clock Tower until you get to the moving bell piece. Sphinxara will pose a fleeting threat as it may afflict members of your party with status effects while you're temporarily unable to remove them. Qhimm.com Forums. With all the other monster in her castle defeated, you can now proceed to the Master Room and face Ultimecia. This fight is very similar to the previous fights except that you will have to take out the two hands in order to make the full-sized Gargantua appear. Limit Breaks 59. Take the far doors and switch to your support party. As you enter it will be explained to you that each of the different commands you have are now sealed (Item, Magic, GF, Draw, Command Ability, Limit Break, Resurrection, Save). Junction Pain or Bio to ST-Atk and let loose. Fortunately, as you siphon HP with each strike, your recovery should easily outpace your injury. To set foot in the empty canal system however, you must first lower the gate blocking your access to it. outside left, inside left, inside right, outside right). You'll find Tiamat sulking on an obliterated balcony near the height of the Clock Tower, located beyond the foot-bridge at the top of the Chapel steps. Go back into the Clock Tower, ride the bell back to the other side of the platform and continue to the top. Sphinxaur and Sphinxara have an embarrassing 10,000 HP each no matter how high their level is. In Final Fantasy 8, the summons are called Guardian Forces (GFs). The other doorway of the prison cell is locked from the other side so you will have to make your way back to the main hall. Junction Firaga and Flare to Elem-Def and it'll be unable to harm you. Unfortunately, the demand for red wine in the castle has been non-existent for so long the hatch is rusted and can't be opened. There is an Aura draw point in the top-right corner of this room, but other than that there is nothing left to do down in the wine cellar so head back up. A. Ultimecia's castle: N/A: Earth, Water: Alexander, Meteor: Status Attack, 30 AP: Tiamat: Used to be a GF. Don’t worry about completing a junction exchange and just run away from any random encounters that the second team faces in order to save some time. Remove this ad - Subscribe to Premium. To get there, head to the very top of the Clock Tower, go across the clock face and climb down the ladder, Take the next one down to the bottom. From the courtyard, continue past the green portal and take the door at the back one more time. View Full-size. ... which allows players to refine various items into Ice/Water magic. Are you ready for the final showdown against Ultimecia? Level: 1 - 50 Ultimecia and Griever are now one, and they call upon objects known as Helix to boost their magic strength. To reach it from the front Hall, climb the stairs, head left, go through the doors in the near-left corner and down the stairs, pass through the doors on the far side of the Party Switch Point, and take the doors at the far end of the passageway. Continue down the stairs to find Tri-Point waiting for you at the bottom. I just beat ff8 again recently and this actually holds water. For the remainder of the battle attack with any means at your disposal (except anything lightning-based, as this guardian monster absorbs the damage) until the behemoth succumbs. Walking through the doorway will initiate a lengthy series of battles that make up the final battles of Final Fantasy VIII, so make sure your team is well prepared. Final Fantasy VIII Wiki Guide. Here is the affect that opening or closing each box will have: - Opening or closing the First Box will open or close the first and second box The next boss is just up ahead in the armory. An attack that fails to prompt a counterattack indicates Tri-Point's elemental weakness (if you've released the Magic ability you may consider casting Scan to assess Tri-Point's vulnerability but you'll most likely find it a waste of your time). Further complicating your task will be Adel's regular habit of casting Drain on Rinoa. Krysta will counterattack you for around 1000 damage after every single attack. Once you've reached the castle, the only things you're required to do are locate the Master Room and defeat Ultimecia. There is not too much of a strategy to this fight because the only command that is currently unlocked is Attack. Don't panic should this happen. Go left from this area and you'll find from left to right INAUDAX, XYSTUS, XERAMPELINAE and XIPHIAS or go right and you'll find VIVIDARIUM. Red Giant is also vulnerable to Blind and Darkness. However, as soon as you enter you'll discover the majority of your powers have been sealed and will remain so whilst you're within the castle walls until you fight and defeat Ultimecia's servants. If Omega manages to sneak a Meteor spell, Mega Potion to heal your party back to full HP to survive Megiddo Flame which deals 9998 damage on everyone. Head for the Wine Cellar, challenge Tri-Point, and release the seal on Limit Break. You'll be presented with a list of the pieces you've inspected and an opportunity to decipher the obscured title. The party that will be handling this next fight is Irvine, Rinoa, and Selphie. Cast it and the battle ends instantly. Its resistance to Magic is quite low but it would still take several attacks to defeat the creature. Battle and junction effects and refinement/drawing information for the Ultimecia monster in Final Fantasy VIII (FF8, FFVIII, PlayStation Network, PS, PS1, PSX, ... Ultimecia: Ultimecia Castle: Master Room: Final boss part 1: ... Water. Back at the front Hall and switch to your support party. Next head down the staircase again, over the portal, and through the doorway on the bottom floor of the room to reach the Art Gallery. Follow up by using items, magic and/or commands with strong curative properties to inflict major damage or use revival techniques. Cast Triple on someone and have that character use Aura, while another person casts Meltdown. To reach the raised right carriage head for the lower level of the Art Gallery, take the far doors, climb the steps and go left, and proceed to the opposite end of the passageway. Begin by summoning Doomtrain or casting Meltdown to weaken Catoblepas' defenses. The Ultimecia Castle is an amazing maze-like structure built to try and confuse the player. Images of the powerful Sorceress Ultimecia's personal magnificent flying faux-Victorian gothic palace known as the Ultimecia Castle from the 1999 science-fantasy RPG videogame Final Fantasy VIII. Trauma has an incredibly high vitality so regular attacks do not normally work well against it. Each time you read one of the other paintings it will give you a word. The battle will begin as soon as you make contact with Tri-Point. Use the [Prison Key] to exit through the door that closed behind you when you entered the prison cell. Click the register link above to proceed. Click on the link for information on all of the Guardian Forces, be sure to note which boss you can draw it from and do not forget to draw this time! With Aura activated, toss a Tripled Haste spell and activate Rinoa's Angel Wing Limit Break. Shahryar unfortunately once you enter Disc 4 and onto Ultimecia's Castle, a lot of places in the world map get put off limits. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Ultimecia Castle. Draw the Guardian Force, Cerberus, from Gargantua if you did not challenge Cerberus to a fight within Galbadia Garden when you were there. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. Release the seal on GF or Magic. Red Giant is virtually impervious to almost every attack. Be prepared by keeping your party's HP at full strength. Keeping your party's HP at full strength (Though Tri-Point probably won't last that long). As always, stick Meltdown and you can also add a Tripled Shell if you wish. Take note that while invincible, all status enhancing magic spells will miss, so just recast them once the invincibility effect fades. Also be cautious because Krysta will cast Ultima on your party before it dies. Name: Names of Bosses appear in italics. The first important note that should be mentioned is that you can pick up any of the Guardian Forces you missed during your adventures from the various bosses within Ultimecia’s Castle, so if you missed any Guardian Forces. Release all of them and capitalize on your opportunity to draw powerful magic and obtain rare items and you'll increase your chances of victory. In order to get the abilities back, the player must locate and defeat Ultimecia's minions. Tiamat will sit there charging up until it can use this very lethal attack. Chocobo World 60. Sphinx stands proud, greeting you from atop the staircase in the front Hall as you enter the castle. When this happens, shift your attacks to the newcomer to keep Apocalypse from being used. Fight Sphinx in the front Hall and release the seal on Magic. HP: 10,000 - 10,000. Pick up the Floodgate Key in the Storage Room, return to the Elevator Hall, and switch back to your primary party. Challenging it is entirely optional and the tangible rewards for defeating it are meager at best. Junction any element other than Ice and Earth to Elem-Atk. On the upper level in the area at the top of the stairs, you'll find from left to right VENUS, VIATOR and VIGIL. In other words, “In the Garden Sleeps a Messenger”. Challenge Red Giant in the Prison Cell, release the seal on Item, challenge Gargantua in the Armory, release the seal on Save, head for the Elevator Hall, and switch to your support party. Begin by casting Triple on someone and have that character toss an Aura spell, while someone else uses Meltdown on Omega Weapon, Also make sure that your party's level is not a multiple of 5 as Omega starts off with Lv.5 Death. Vysage, Righty and Gargantua are vulnerable to Zombie. Junction any element other than Fire, Thunder, Earth and Wind to Elem-Atk. When given the choice to unlock a command, choose Draw if you are missing and Guardian Forces. With her limit break, do over the spells until "The End" pops up. If any are still about when Trauma's HP reach 0 the progenitor will eat it's young. Otherwise, pick to your hearts content – and obviously pick abilities that lend to your play style. Stand in the Party Switch Point on the right side of the room to depress the lever and switch back to your primary party. To make the fight against Tiamat easier you should junction Thundaga/Blizzaga/Firaga to each of your party member’s Elemental Junction slots; junction all three types of magic if at all possible. You will now engage in gauntlet-style battles consisting of four rounds. Vysage, Lefty and Righty are weak against Holy and vulnerable to Drain. The next boss you need to do battle with is Krysta and reaching Krysta can be a pain in the ass. Ultimecia's Castle - Gargantua Ultimecia's Castle - Tiamat. The puzzle in the Art Gallery is easy enough to solve. ... Switch again and return to the basement armory, pull the lever and use your key to drain the water. Challenge Krysta on the Terrace and release the seal on Draw. Pass through the doorway to reach the verandah and challenge the guardian, Tiamat. Follow the pathway along and do not forget to save! When you get back to the main hall wander over to the green portal and switch to the second party. This means finding a way to negotiate the hazardous chandelier. Move the lever to close the floodgate, which stops the flow of water, and opens up another area of the castle. Still no strategy for this boss either, just use attack until you have defeated it. This will cause regular attacks to do little to no damage unless you cast Meltdown on it. The RPG master craftsmen at Square roar back after the success of Final Fantasy VII with this, an even more breathtaking, expansive and emotional adventure. Each time Tri-Point receives such a hit, its weakness will switch to the other element. Release the seal on GF (optional: Item, Magic or Command Ability). The treasury can be found in the hallway leading to the lift, when the camera angle is tilted. The picture on the left of the bottom floor has a title that is “too faint to read” so you must fill it in. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. Examine the left side of the fountain in the courtyard to find the [Treasure Vault Key]. Examine the large canvas hanging on the left side of the lower level and you'll discover the title is too faint to read. Ultimecia Castle is the final dungeon of Final Fantasy VIII.The monsters fought within have random levels.Transport to and from Ultimecia's world and the normal world can be done via four portals outside the castle, which lead to various locations on the world map. Attack continuously with all members of your party. ... Neoseeker Forums » Playstation Games » Final Fantasy VIII » Ultimecia's castle. Play your guts out if you're so inclined, but the only way to open the gate is to hit all the keys at once. Final Fantasy VIII Remastered is a updating of the classic 8th entry in the main Final Fantasy line of games. Time to begin the battle against Catoblepas. This walkthrough for Final Fantasy 8 [PC] has been posted at 04 Oct 2010 by Dusk X Wolf and is called "Ultimecia Castle Guide". HP: 30,000 - 30,000. Ultimecia's Castle - Catoblepas Ultimecia's Castle - Omega Weapon. Go back to the main entrance hallway and then back into the chandelier room, the Great Hall (by taking the left exit on the main floor our of the entrance hall) and take the doorway at the back of the room. Red Giant attacks primarily with physical based attacks. Catoblepas is hiding in the Treasure Room behind an easy-to-miss locked door located in one of the castle's many passageways. Before you face Gargantua, you must defeat what looks and acts like a normal Vysage-Lefty-Righty team. To reach the Art Gallery from the front Hall, climb the stairs, head right, take the doors in the near-right corner, go down the stairs, and pass through the doors on the far side of the Party Switch Point. Despite Tiamat's garnering a place of esteem as the servant nearest the Master Room, this battle should prove the easiest of all. Towns are sealed, but the player can still access optional dungeons, chocobo forests and the Ragnarok. Walk up to it dead center. Catoblepas attacks with strong Thunder-based magic. Ultimecia Castle (Part 2) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Casting Meltdown on Red Giant will have no effect if you cast it using lower level characters, so make sure that Squall or another high-level party member casts it. there are a few guides on the island closest to hell/heaven draw points as well as what monsters are useful to draw from. Disclaimer: It's a real pity that I don't own Final Fantasy 8 or any of its contents. RELATED: Final Fantasy 8: 10 Weird Rules Students In Balamb Garden Need To Follow. HP: 10,100 - 15,400. Draw the Guardian Force, Carbuncle, from Krysta if you did not pick it up off the Iguion in the Presidential Residence in Deling City when you were looking for Edea. Examine the lever-like thing twice to drain the waterway (requires the Floodgate Key), then go through the door on the right side of the room (unlock it with the Armory Key). Ultimecia's Castle - Catoblepas Final Fantasy VIII. That happens after you beat Seifer at the end of Disc 3. Gargantua is lurking at the rear of the Armory behind a locked door. Tri-Point patrols the Wine Cellar, safeguarding Ultimecia's stash of Cabernet and Pinot Noir. Solving the puzzle will summon Trauma to the stairs behind you. Your task: open and close caskets until all four are simultaneously open. To make it easy though, if you have not touched any of the boxes and the first and fourth boxes are open, with the second and third boxes are closed, you can just follow these steps: Touch the first, second, third and then fourth boxes in that order. Put the girls on the left elevator and switch parties again. Nothing happened. Enter that as the phrase on the painting at the front of the room. Sphinxaur can attack with Fire, Ice and Thunder. just dont level squall up any more. Holy. There are 8 minions in total, including the often-recurring boss Ti… HP: 2,400 - 22,400. From the bridge leading to Ultimecia’s Castle you have the option of taking 3 portals. It is not a problem though as it falls right down to the floor where it needs to be. With the guys, head back to the Main Hall, go right, go through the Art Gallery, and in the next screen go upstairs and left. Use meltdown to make your attacks more effective. Look closely along the left side of the passageway and you'll see a door situated near the center of the hall. If inflicted with ailments, remove with Treatment. Anyway, start with Tripled Aura and Shell, cast Meltdown then unleash more Limit Breaks. Tiamat's only attack is Dark Flare. Ring the bell and switch back to your primary party. The hands of the clock point to VIII, VI and IIII (although note that the actual roman numeral for the number 4 is IV and not IIII) and so you need to find the paintings with those letters in them. Enter and be locked in. Each number represents a set of letters found in the title of one of the paintings. Switch to your heavy party and head for the floodgate lever, located to the right of the door to the Prison Cell. Stick Thundaga to Elem-Def.In addition to its arsenal of Magic, Catoblepas uses strong physical attacks. Add a photo to this gallery Save your game outside the door. Cross over the green portal and head straight into the door down the stairs. Now head back to the Great Hall (the room with the chandelier) and go through the door at the back of the room into the courtyard. Try to boost your Spirit and Vitality, and HP stats to maximum, and refine Hero and Holy War from the Lagauna Card and Gilgamesh Cards respectively, As for characters, go with Squall, Rinoa, and Zell. To reach the Treasure Room from the front Hall, climb the stairs, head left, take the doors in the near-left corner, go down the stairs, and pass through the doors on the far side of the Party Switch Point. If you junctioned Thundaga/Blizzaga/Firaga to your party’s elemental junctions the move will do next to nothing. Take the door to the left one more time and you will find yourself locked into the Prison Cell. 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